5 research outputs found

    Learning Mazes with Aliasing States: An LCS Algorithm with Associative Perception

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    Learning classifier systems (LCSs) belong to a class of algorithms based on the principle of self-organization and have frequently been applied to the task of solving mazes, an important type of reinforcement learning (RL) problem. Maze problems represent a simplified virtual model of real environments that can be used for developing core algorithms of many real-world applications related to the problem of navigation. However, the best achievements of LCSs in maze problems are still mostly bounded to non-aliasing environments, while LCS complexity seems to obstruct a proper analysis of the reasons of failure. We construct a new LCS agent that has a simpler and more transparent performance mechanism, but that can still solve mazes better than existing algorithms. We use the structure of a predictive LCS model, strip out the evolutionary mechanism, simplify the reinforcement learning procedure and equip the agent with the ability of associative perception, adopted from psychology. To improve our understanding of the nature and structure of maze environments, we analyze mazes used in research for the last two decades, introduce a set of maze complexity characteristics, and develop a set of new maze environments. We then run our new LCS with associative perception through the old and new aliasing mazes, which represent partially observable Markov decision problems (POMDP) and demonstrate that it performs at least as well as, and in some cases better than, other published systems

    AgentP : a learning classifier system with associative perception in maze environments

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    A learning classifier system for mazes with aliasing clones

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    Maze problems represent a simplified virtual model of the real environment and can be used for developing core algorithms of many real-world application related to the problem of navigation. Learning Classifier Systems (LCS) are the most widely used class of algorithms for reinforcement learning in mazes. However, LCSs best achievements in maze problems are still mostly bounded to non-aliasing environments, while LCS complexity seems to obstruct a proper analysis of the reasons for failure. Moreover, there is a lack of knowledge of what makes a maze problem hard to solve by a learning agent. To overcome this restriction we try to improve our understanding of the nature and structure of maze environments. In this paper we describe a new LCS agent that has a simpler and more transparent performance mechanism. We use the structure of a predictive LCS model, strip out the evolutionary mechanism, simplify the reinforcement learning procedure and equip the agent with the ability to Associative Perception, adopted from psychology. We then assess the new LCS with Associative Perception on an extensive set of mazes and analyse the results to discover which features of the environments play the most significant role in the learning process. We identify a particularly hard feature for learning in mazes, aliasing clones, which arise when groups of aliasing cells occur in similar patterns in different parts of the maze. We discuss the impact of aliasing clones and other types of aliasing on learning algorithms
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